As a result of the last poll, I've decided to release the sketches. I hope you like them (in their barebones state as they are here 😅). Above this post, you can find the latest weekly update.
2020-10-11 02:35:36 +0000 UTC
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Hey! I've started implementing the content I have written and drawn into the game. So far, the 4 events and the first quest are in and working. Of course, this doesn't account for the review process, but that doesn't matter right now.
So, I've recently finished two more drawings in the last few days, each for one of the new combat enemies. My question is, since this is a Patron-Only poll, would you feel more safe about supporting Malevolent Planet if I started ...
2020-10-08 00:20:11 +0000 UTC
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This week has been spent on getting the writing parts finished up and ready to be implemented within the game's logic, on updating the code of the combat system, on adding a more interesting combat sequence, on drawing a few scenes and so on. More details below:
- Second quest has been fully written. It has a total of around 16k words (per the first screenshot) and a multitude of branches and choices along the way, making every playthrough more unique and more immer...
2020-10-05 13:23:03 +0000 UTC
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Hey! With all the events and previous quests planned and fully written, I am moving towards the last planned quest of this version. As a result of some suggestions I've received two or three weeks ago from FalloutBabe, the idea whether to begin fleshing out a few recurring fetishes came to light in the context of a particular situation that can either be resolved through the use of camouflage, or through raw combat.
And camouflage brings us to Lactation...
2020-10-02 12:19:40 +0000 UTC
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This week, I've been hard at work to get a lot of writing/minor art assets done and have more time afterwards to develop the first animation I have planned. As it happens sometimes, feature creep can make its appearance because yesterday I was researching how to develop an interactive animation minigame for a scene in the second last quest that will be released with this version. Of course, even though I know that a NSFW interactive animation minigame mechanic would most likely be a lot of fu...
2020-09-27 03:58:37 +0000 UTC
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The hairstyles are references I've received, the towel outfit is for the new shower events, and the other outfit for.. general use right now. The final versions, the ones you'll see once the next release hits, might be slightly different because of quality assurance. For example, the Infected Likurieris has glowing eyes (you'll see why in the release), so the dark version you see is shading and the other one is a first attempt.
More info in the next post, it'll be up immediately after t...
2020-09-27 03:58:32 +0000 UTC
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Part of the same outfit as the post from below, please vote in that one as well if you have a preference. You can see the images below this text. Three images, three options.
A.

B.

C.
2020-09-22 21:44:13 +0000 UTC
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Hello! I've been drawing outfits and writing texts and I'd like to ask you which version you would prefer for this outfit's shirt. A poll will follow with the lower half of this outfit, but I decided it's best to separate them. You can see the images below this text, A for the first two images and B for the last two images.
A.

2020-09-22 21:39:48 +0000 UTC
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Hey there! As per the new Patreon rules, Public posts going forward will be written without any kind of NSFW content. The previous post has an uncensored changelog, but it is only available to Patrons to make sure I adhere to the rules.
Coding-wise, the goalposts for the next version, v0.1.2, are as such:
- More enemies. Tentacles and Infected Likurieris enemies are coming in the next update ...
2020-09-20 00:18:14 +0000 UTC
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Seeing that we have enough Patrons for this message to reach more than just around 20 people, I can finally make developments going-forward exclusive to Patrons. It came at the right time, as Patreon imposed limits on what's acceptable for Public posts to contain, even on NSFW projects.
Therefore, this post will contain a version of an uncensored changelog for the next update, and another one will follow soon containing a filtered version of this one. I will begin.
C...
2020-09-20 00:13:50 +0000 UTC
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2020-09-20 00:13:31 +0000 UTC
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Hey there! If you are a new player and/or you came from Crushstation's Patreon, I welcome you to my Patreon and I hope you will enjoy playing my game.
This is the first public release since v0.0.5, so I'll make the changelogs by comparing the game in its current form to the one you played if you didn't have access to the Patreon builds. A few things I might forget to mention, but you'll see them in the game anyway.
Offline version in the attachments below (or 2020-09-13 14:07:15 +0000 UTC
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We're going to have our first public release in around 3 months! To mark this event, I have done some redesigning in addition to working on v0.1.2. As such, I have brought the new designs of the Character Creation screen and the Wardrobe screen, combined with many bug fixes and many quality of life improvements to make gameplay smoother. I added a few texts here and there for every location in the game and I'm going to release this to the public soon. The Patreon version contains uncensored d...
2020-09-13 12:09:29 +0000 UTC
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I've been working on the blackmailer event, for which I wrote 6485 words today (and I believe they're good words, not filler) . Around 80% of it I'd say is finished ahead of schedule. Lately I've made it a personal priority to get more exercise during the day and it feels like that this new habit is making itself known already. Ideas and words come easier to me and I seem to have an easier time checking off what I planned for v0.1.2 before I even got...
2020-09-08 03:24:24 +0000 UTC
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I finished designing the first event for v0.1.2. Its template has 3200 words and double content compared to the shower scene, meaning that it will have double the possible choices you can take along the way as well. The last feedback poll was a little bit divided, so at first I thought I should wait a little more before thinking about developing this mechanic.
That proved to be a very temporary decision, because the more I wrote the event's template and choice design the more my c...
2020-09-07 03:56:06 +0000 UTC
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Hey! I'm designing the next version's events right now. At a point in one of the events, depending on her past choices, our main character can reach a point at which she needs to sexually satisfy a certain character. Would you like to have a higher level of control over interactions in sexual events like this? Scenario below:
She gives a handjob to this character, and she needs to increase his Lust to 100 in a series of turns (let's say 15-20). If she strokes too fast in the beginning,...
2020-09-05 23:39:35 +0000 UTC
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Hey! Finally, I finished working on v0.1.1 which brings in a lot of stuff. A Discord has also been launched with this opportunity, can join here if you'd like to https://discord.gg/6pAKNT3
A short summary of the new version:
- A slightly improved Quest system with an intuitive way to track your quests and to know how to advance them. 3-4 new quests have been introduced.
- A comba...
2020-08-29 21:35:56 +0000 UTC
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Finally, it's ready. With this opportunity, I also launched a Discord for the game. The Patreon Bot should've invited everyone, but in case you haven't been invited, here's the link https://discord.gg/6pAKNT3
To play this release, the instructions are, as usual:
If you want to play offline, on PC:
- Download the .zip with the name Malevolent Planet v0.1.1 Release...
2020-08-29 21:27:37 +0000 UTC
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This is most likely the last development update before I release v0.1.1.
Since I posted the last update, almost a week ago, I've been working daily to finish everything and get more in before the release time frame. In consequence, this is what I have to say:
- We have a lot of new dialogues, including a repeatable morning dialogue with Morris and one with Ted.
- We have a finished corrupted plant scene NSFW drawing that I'm prett...
2020-08-26 18:07:03 +0000 UTC
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This post will be nowhere as lengthy as the others, since I've been mostly writing and drawing for the most part. Here are a few short breakpoints:
- The intrigue quest is for the most part done, as in I finished writing it in Google Docs and I will slowly start to integrate it into the game which should give me the opportunity to do some proofreading in the process. There are in total around 7922 words, but some of them repeat themselves depending on the player's choices. It includ...
2020-08-21 05:40:52 +0000 UTC
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With the release date announcement out of the way, I can elaborate on my attempts to make the Quests system as intuitive as it can be and other stuff I've been working on. I had 2 possible approaches to making the Quest system intuitive for the player.
The first one, which seemed easier to me at the time, was a menu with your active quests whose stages' texts would include a short description of where you're supposed to go to advance the quest. The second one, which seemed way more diff...
2020-08-18 23:20:25 +0000 UTC
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I will start this by announcing an estimated release date range for v0.1.1, 26-29 August. Below is a short summary of the game's developments since the beginning of the month. Please note that most of those fixes are applicable to the additions introduced since the LifeSim part of the game begins.
Bugs:
- Backgrounds are now static in the background as you scroll the text.
- Changing the currently equipped item now works...
2020-08-18 22:37:44 +0000 UTC
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Today has been spent on finishing the second iteration of the combat system, on drawing some assets, and on writing some small dialogues. More details below:
- Finished the implementation of the Tease action. Every outfit, including the "naked outfit", has its range of possible values, randomizing the damage from a range of minimum and maximum damage from the currently equipped outfit, for damage of type Tease that can be dealt to the enemy. Once...
2020-08-16 18:25:20 +0000 UTC
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Today, I crossed the implementation of probably the most complex system, meaning that Coding only has the simple parts left like widgets for sexual scenes to prevent any oversights I may have.
- Finished the first iteration of the Combat system through a basic UI for debugging everything to make sure it works. You can see it in the first gif. A lot of work has gone into this in the last 3 days, but I'm happy to say that it's functional and it works pretty well for the next release. ...
2020-08-15 23:44:34 +0000 UTC
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WiP UI GIF - Details below
I didn't cross any checklists, because all today's work was spent on programming the combat system. 14 hours in a row of constant JavaScript today with another 12 hours yesterday to get a combat system done from scratch, resulting in 26 hours of crunch over the span of two days to get the first iteration of the combat system ready sooner.
I've made a lot of progress on it, with 5-6 Combat States (seen in the fir...
2020-08-14 23:46:34 +0000 UTC
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Today I've been tinkering a lot on the combat system. I've received a lot of guidance in the process, so I think that a first iteration shouldn't be too far off. When I got too tired from all the complex systems surrounding the generation of enemies and their attack types, I rested by fixing bugs.
Bug Checklists:
- The first bug was that the passage's text would scroll down out of the margins of the background, leading to an ugly mess on longer passages. So, I made sure ...
2020-08-13 16:10:35 +0000 UTC
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I apologize for the silence from the last few days, I've been trying to speed up my recovery by resting so that I can get back to drawing sooner. I've still worked on other checklists for the incoming version.
The Coding Checklists:
- Enemies are randomly generated from a list of enemies that make sense for the location the player character is in.
- Their stats are randomly generated from a range of possible values specific to each type of enemy.
- As per t...
2020-08-12 13:44:31 +0000 UTC
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I've talked about getting a MRI 2 weeks ago for my knee and today (7th August already) I'm having a minimally invasive surgery that will help me get back on my feet (literally) without pain from walking for prolonged periods.
The surgery is supposed to be painless (with local anesthesia) and the recovery should be no more than a week or two, so it's not that big of a deal. The only thing to take out of it is that I won't be able to work on the game today, but unless I feel bad tom...
2020-08-07 07:12:37 +0000 UTC
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Today's work has been going through the writing checklists:
- Fifth Dialogue of the Village is finished.
- First Dialogue of the Ship is finished.
- Second Dialogue of the Ship is finished.
- Third Dialogue of the Ship is connected to the first quest, so it's not finished yet.
- Fourth Dialogue of the Ship is finished.
- The first quest's quest giver content is done, and parts of its steps' contents are finished too.
- Added a second quest t...
2020-08-07 06:53:25 +0000 UTC
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Since yesterday, I have made progress on the items from below. Also, keep in mind that "First Dialogue from the Village" marks v0.1.1's new dialogues. There is already a dialogue with Melissa in the village, so those are just new additions to the village's content.
From the UI checklists.
- UI for images is finished, meaning that you can click images to see them in full resolution, then you can click around them to return to the previous interface. GIF below.
<...
2020-08-05 04:12:36 +0000 UTC
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