If it asks for a key, please see the bottom of this post - thanks.
Took me a few times to FIX this link properly, because automated everything still sucks.
Lots of new roads that are over near the Line City food store that was added 6 weeks ago.
Some new road graphics and look to keep every road feeling like it's own road, not just another copy.
MASSIVE changes over in this corner of the map (technically the corner of the map the civilian airport is in).
Worked ...
2020-05-14 11:48:12 +0000 UTC
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If it asks for a key, please use the following link below
Lots of new roads that are over near the Line City food store that was added 6 weeks ago.
Some new road graphics and look to keep every road feeling like it's own road, not just another copy.
MASSIVE changes over in this corner of the map (technically the corner of the map the civilian airport is in).
Worked on the shore over by the civilian airport, and added a bit more sea-wall around it. This is a major...
2020-05-14 11:30:39 +0000 UTC
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ROANE COUNTY (not Los Injurus) bug-fix update for 0.19.x
I fixed a bunch of AI issues in Kingston in Roane County map here, they shouldn't be so confused in-front of 'Worst Buy', or at the intersection near Oldwell Wanker, or in-front of the school/water-front park. It's better anyways than it was. I also enabled various AI routes near the edge of the map again, as we're no longer as restricted with the max AI node amount anymore in t...
2020-04-28 18:35:01 +0000 UTC
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Look forward to 'AI quick fix' updates coming out for the following maps this week*
Los Injurus City Map
Roane County Tennessee
Look for updates next week to:
Nevada Interstate
...and any other broken unmaintained map that's worth fixing, even if I didn't make it.
*I am somewhat dependent on the staff to help me move super-sized files around on their servers. Remember this is done at their convenience, and not mine. So I cannot give exact times ...
2020-04-09 10:08:14 +0000 UTC
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Yes, that really happened.
So for the sake of not wanting to hold up the works any longer, I present to you, Los Injurus Supporter beta for 1st week of April 2020.
1.8xGB, works as any other mod should for 0.18.x.
Please make sure you don't have an older version laying around.
Please CLEAR CACHE, as some models may have changed.
Change Log:
AI adjusted, optimized, and updated a bit here and there as needed, this is constant.
Added TWO new grocery stor...
2020-04-07 11:13:03 +0000 UTC
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Pilots rejoice - the entire map is moved up 800 meters, so there's no more invisible floor floating in the air around the map (only planes would run into this, but it was still important to fix due to having THREE separate airports).
This required me to re-do every raised highway / on/off ramp, flyover/bridge and double-decker section's AI in the entire map. It was half a week at-least to do this. All the AI should be fine however.
Industrial / civilian airport area of...
2020-03-18 11:43:08 +0000 UTC
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Due to a MEGA error beyond my control or immediate observation, the wrong file was linked. The wrong file won't harm your computer but obviously was from August's version of the map (boo!).
I was just made aware of this within the last hour, so if you didn't get the multiple spawn points, make sure to re-download the file. Thank-you for your cooperation and sorry about the fuss. I fixed it as soon as I became aware.
2020-03-03 09:43:04 +0000 UTC
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So trying to sync up / clean up some of the bought models is taking a LOT longer than anticipated - but they'll get in eventually. There's some real beauties there.
Change list...
*I did get some more new textures in though, so the stucco homes look fantastic now, as do some of the restaurants (there's a few texture stretching issues on the facades of a few restaurant models, but they still look way better, and I will fix those).
*...
2020-03-02 17:43:06 +0000 UTC
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Completely replaced the cleaner-looking (not the worn) set of highway textures with new stuff on par from West Coast USA (they're not the same, dare to compare).
I spent a solid day or two alone just working on the textures. Things aren't perfect yet, some areas aren't perfectly blended yet, so bear with me here.
AI now should follow single-lane form on most single-lane entrance/exit ramps on the highway. I haven't got to them all yet, but most should be good.
Ne...
2020-02-01 11:40:30 +0000 UTC
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The "Fields of Gold" release of Los Injurus. It's time to kick it up a notch.
Hopefully with less bugs this-time folks. Sorry about the previous snafu with the bugs, occasionally the game editor or even I do something dumb.
Grass fields have been introduced to the map, it should look a lot more real, but keep in mind I have to put them in manually, so it will take some time until more of the map is done - that being said a substantial amount of it has been placed, so d...
2020-01-10 08:30:16 +0000 UTC
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I have a patch that goes inside this map's zip file (bob_city_map_alpha_patreon_preview).
The patch goes in the \levels\TSH\art\ folder and should over-write the folder that is in there
The patch is 70mb, and should correct the error, the editor was not saving all the terrain layers into the materials file. Please copy the line below into your browser's address bar.
2019-12-28 04:57:12 +0000 UTC
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Sorry to make you download all 1.41gb again!
Fixes camera clipping when in-car view is used for some users.
Fixes terrain bugs - I hope - I couldn't reproduce it here but I did see symptoms change (it was dark spots here on the terrain, vs NO TEXTURE for other folks (bright orange). PLEASE let me know on the discussion forum if this fixes it, thanks!
1.41gb Los Injurus bug-fix
https://mega.nz/#!GQVzTC...
2019-12-27 12:02:10 +0000 UTC
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Just in time for all the fresh goof off time you have now. I hope you have some anyways!
OVERSIZED STOP SIGNS BLOCKING A ROUTE just indicate a route that's damaged, usually incomplete/impassible, or otherwise not functioning as promised. I had to super-duper cram as I found out I had 24hr to finish up the map, get it uploaded online and send the staff a link. This was a compromise. Copy all the below line of text and paste it in your browser, including the long r...
2019-12-20 13:35:42 +0000 UTC
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Type something it tells me...
Not one but TWO updates. The Bob's been a busy guy!
Technically there's a third update which is Yellav Valley by Ouerbacker, which I forwarded by the staff, forest issue of disappearing / fading out too soon is fixed and some stuttering is gone.
Los Injurus mostly bug-fix is here WITH ONE CAVEAT, the 'Old Skool Mesh Road Bridges' still used in some rural sections of the highways (mostly the outer loop) are GONE. They are H...
2019-12-12 01:11:52 +0000 UTC
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First off I wish everyone a happy holiday, no matter what religion or denomination of such you are. While I am not overtly religious, I do try to respect others with that, even if at times there's so much Christmas that I feel like I am getting allergic to it.
I also wish to thank everyone for supporting this map for over a year now (some of you at-least). I couldn't have done it without you. So I figured I'd share some of the plans for the map.
For one I have to...
2019-12-02 08:57:33 +0000 UTC
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Okay here goes, the new Los Injurus Beta is out. Sorry if it's a few hours late.
Much work has been done over by the abandoned mall, so go check it out.
The Frank Douglass Towers (from Brewster-Douglass project) are finally in. If you remember those towers before they were knocked down, the tall ones are fairly accurate to their counter-parts in real life prior to demolition. Many more housing projects still to come both abandoned and not.
New 'wear texture...
2019-11-21 22:23:56 +0000 UTC
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New texture reflections on some building textures (not perfect, but working on it, much more to come).
New signs here and there, mostly stop and speed limit signs. More later.
Over 110~120 traffic signals placed, 3 or 4 per intersection. That's monotonous without any copy-paste (and there wasn't any).
New jug-handle and Taco Hell up from the Worst Buy that went in recently.
Some new roads and two new office buildings out towards the mall. I am merely ...
2019-10-29 09:02:20 +0000 UTC
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A chunk of city has been added once again, so a few more blocks are completed. There's some new road mileage, too, around the lake - but they're only place-holder temporary roads until I get something better in their place and have the city built up there.
The WORST BUY store has been added near the commercial area that was added last update.
The map preview picture has been upd...
2019-10-08 08:58:59 +0000 UTC
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The city has expanded again!




New Sidewalks-Only kit, for using the terrain as your drivi...
2019-09-12 11:21:33 +0000 UTC
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As promised the second update of the month. Looks like it'll be updated twice a month from here on out, or at-least every three weeks.
I have now finished much of the parking area of the airport, though it's still lacking some finishing touches. It's absolutely huge, and there's now basic AI paths on the main corridor through the airport grounds. Not everything has AI paths.
The majority of the update is centered around the airport currently. The airport is...
2019-08-24 11:00:11 +0000 UTC
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For the loyal Patreon supporters here of Los Injurus...
How does The Bob get Windows 10 Pro legitimately, with a retail key to survive hardware upgrades, activate effortlessly without telephone intervention, on new PC's?
https://www.ebay.com/itm/173850931890?ul_noapp=true
Here you go! This is what I bought for the new machine and it works wonderfully. It sure beats piracy ...
2019-08-05 07:52:04 +0000 UTC
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So, while there's only two short 1.2x mile runways at the civilian airport currently, there's 5 concourses, 145 gates, and a snazzy terminal building connected by a ring-road leading off the nearby highway stub (where the ? was last beta). You can get to it from the stack interchange. The ring-road is *NOT* banked yet, I will get to that.
The AMD video card lag issue with the skybox is now fixed. This map should run very well for you now if you had the issue (it will b...
2019-08-02 08:46:04 +0000 UTC
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Sorry for the delay on updates, as if working on a super-duper Atlanta-huge airport wasn't bad enough.
My 5 year old machine decided to die just as I was building a new one (with money from repairing my nephew's Nissan Versa last month, NOT funds from here - just to be clear).
I actually drove to Atlanta to get the parts, too. It's four hours away.
New machine is as follows:
Used Ebay 50$ Fractal Design full-tower case in good condition
Asrock Phantom Gamin...
2019-07-28 06:33:19 +0000 UTC
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So entirely, power went out when I was writing this but...

New four-way flyover (the 'stack' as I've called it) with full AI.
Texas U-turn interchanges (a pair of them).

Three new diamond interchanges.
A new I-don't-know-what-to-call-it custom interchange (s...
2019-05-27 05:52:05 +0000 UTC
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Some massive work on the highway continues near the city. I will continue to use 0.15.x to edit this map until they figure out the performance regressions of 0.16.x, as I can't waste time with that (it already ate most of my night here). I also can't use ANY mods with 0.16.x or it does stop-go-stop-go and also can't have Maya open while the game is open - the whole reason I added more RAM to this last summer.
So do know, more city is being formed and added, some of the Bi-le...
2019-05-06 10:25:21 +0000 UTC
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Lots more city to explore. This release is packed with content and has over a dozen (?) new blocks (okay, that's a guess, but it's reasonably close to that) and a pile of brand new buildings. While a few lots aren't complete, and there's a tiny bit of open space yet, there's also plenty of finished things to make for good scenes in car-crashing videos on You Tube, or just p...
2019-04-18 20:08:40 +0000 UTC
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A heck of a lot of city has been built up in the last week or two, I've been on a building bonanza here. As stated previously, once certain hurdles have been hopped, things will go crazy speeds compared to what has come before.
Looking like this summer we could see one public release for Los Injurus. I would update the public release every 3~4 months or so, but Patreons would still get the monthly or twice-a-month updates here, seeing the new stuff a week or two before every...
2019-04-13 01:15:18 +0000 UTC
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Lots of fixes for cranky AI, and AI not properly going the right way or refusing to go ways it otherwise should. AI paths from Harriman to the Fossil Power Plant (west of Kingston) is done now as I had some buffer space for more AI nodes without breaking it all. It is within 100 nodes of the limit though.
AI not taking Kingston Kentucky St on/off-ramps correctly is fixed.
AI ramming the barricades under the overpass in Kingston fixed.
AI not working properly east...
2019-03-16 05:59:32 +0000 UTC
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Patron Sub Exclusive here, early Roane County TN update!
This update should update the quality, presentation, and general functionality of the map.
New bridges, massively redone AI, and upgraded & bug-fixed textures.
1.2GB (Spoiler - graphics and 3d models consume big-time drive space!)
https://mega.nz/#!aZF20AoJ!Iz5T-rq4uL4zZsA3OeIZ3Gvk94a_QityDmnYLDU9r10
Features a trickle-down selection of bridge obj...
2019-03-13 16:14:38 +0000 UTC
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Time for a whole new version of the map!
https://mega.nz/#!XY8XkATb!6wReWnSkSxsfVSW5vBLOAsmxvLT9-aVO3DeSNfzNvDo 911MB in one big file. Should run if you just throw the ZIP in your mods folders like others.
(copy the link above by dragging from the right where it ends with "fzNvDo" and include the mega dot nz and https portions and paste it in a new window of your web browser, message me if you have any troubles)....
2019-02-12 20:44:42 +0000 UTC
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