Hey Patrons!
The beta for v0.9.2 went live just a couple days ago! You can check out the public blog for it Here.
Also, I’ve got an obligation this Saturday and so cannot do a Q&A livestream this week, I’m moving it to Saturday of next week instead.
As for the rest of this weekly I’ve got the results for the latest poll and an overview of what I...
2021-02-16 16:01:01 +0000 UTC
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Hey Patrons!
For this poll, I’m asking for your input on a change to which container each of the heroes starts with. The current arrangement works thematically, but it might be a good idea to make a change for gameplay QoL. I’ve decided to let you guys make the final decision here!
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This poll is a simple yes/no choice. The option with the most votes will win!
All patrons are encouraged to share their opinion by commenting and voting, but current...
2021-02-08 16:01:03 +0000 UTC
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Hey Patrons!
For the rest of this weekly, I’ve got some more T3 talents to share, and my current plan for when v0.9.2 will get to beta!
More T3 Talents
I’ve got designs in place for pretty much evert T3 talent now, here are a few of the more interesting...
2021-02-08 16:00:04 +0000 UTC
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Hey Patrons, I’ve got more progress to share on v0.9.2!
I’m hoping to get v0.9.2 to beta the week after next, ideally earlier in that week. Expect a more concrete date next weekly.
Also, I’m pushing the next content poll back 1 week as this month starts on the 1st. Expect to see that poll go up with Weekly #88.
Subclass Changes and Talents
I’ve finished up those freerunner changes mentioned in last weekly. The freerunner now builds momentum c...
2021-02-01 16:01:02 +0000 UTC
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Hey Patrons!
Here is the full VOD from the third Q&A livestream, which happened last Saturday. Running the stream on Saturday was definitely a success, there was significantly more live viewership this time!
There are timestamps for each question/topic in the video description on youtube.
2021-01-25 16:02:00 +0000 UTC
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Talent Points | Patreon Weekly #86
Hey Patrons!
You can find the VOD for the third Q&A livestream over here!
For the rest of this weekly, I’m going to go over some of the larger-scale design changes I’m making in v0.9.2.
T3 Talent Design Adjustments
As I’ve mentioned previously, the plan so far has been for there to be six T3 talents that take 2 points each.
2021-01-25 16:01:02 +0000 UTC
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Pin Glitter | Patreon Weekly #85
Hey Patrons!
Based on the poll from last weekly, it seems that Saturday evening is the best day for you guys, so for now we’ll be having our new Q&A livestreams at 8pm EDT on Saturday, January 23rd! As before, you can ask any questions you’d like answered here, or on the dedicated channel in the Patreon discord!
Speaking of Q&As, I was actually recently featured in a newsletter ...
2021-01-18 16:01:02 +0000 UTC
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Hey Patrons, I’ve got a bunch of updates for you as we get the new year started!
Firstly, There’s a new Content Poll! This poll lets you guys decide on some of the details for the loyalty reward pin!
Secondly, there’s an informal poll in this post covering possible times to have the next Q&A Stream! Please vote for any time range that works for you, I’ll pick the best ones and put those to a...
2021-01-11 18:21:15 +0000 UTC
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Hey Patrons!
Back in Patreon Weekly #79 I shared a mockup of how a Shattered Pixel pin physical loyalty reward might look. Give that weekly a quick read if you want a reminder of the details. The only thing to add to the details there is that I think the best size for the pin's dimensions is 1”, or 1.25”. For reference, the diameter of a Canadian or US quarter is about 1”.
In this poll, there are ...
2021-01-11 18:21:13 +0000 UTC
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Hey Patrons, Happy New Year!
As you can probably guess from the title, I’m working with a composer to overhaul and expand Shattered’s music! I have two WIP tracks for you to take a listen to:
You can find a video of the main game theme here: https://youtu.be/aKrX9CA0Szw
And a video of sewers gameplay here: https://youtu.be/10P4xCm1a2M<...
2021-01-04 16:01:02 +0000 UTC
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Hey Patrons, Happy Holidays!
I’ve been taking it a bit easy this week, and so don’t have a lot to report in terms of v0.9.2 plans. So, I thought I’d shift gears a bit and talk about something that will be coming a bit later: improvements to alchemy!
What’s Wrong with Alchemy?
My original plan was for alchemy to add cool new mechanics based on consumable items, and easy ways to recycle consumable items you don’t want. The system sort of d...
2020-12-28 16:00:04 +0000 UTC
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Hey Patrons!
Here is the full VOD from the second Q&A livestream, which happened last Sunday. Live viewership was down, but otherwise I"m quite happy with how this one went. In the future I'll be doing some polling to try and figure out what might be the best time for future streams. 8pm on a Sunday clearly isn't it.
Just as before, there are timestamps for each question/topic in the video description on youtube,
2020-12-22 16:01:00 +0000 UTC
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Hey Patrons, Happy Holidays!
Firstly, the VOD for the second Q&A livestream is now available!
I hope you’re all doing as well as you can as this absolutely batshit crazy year starts to come to a close. Even if 2020 hasn’t given people much cause for celebration, we can at least hope for a better future, especially midway through 2021 when we will hopefully start to get this pandemic under contro...
2020-12-22 16:00:04 +0000 UTC
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Hey Patrons!
Firstly, the second Q&A livestream will happen this Sunday December 20th at 8pm EDT. I’ve had to push the stream back slightly this month due to a scheduling conflict. Due to this the next Patreon Weekly will also be slightly pushed back to Tuesday December the 22nd.
Just like with the last stream, I will be answering questions submitted both in advance and in chat for about an hour and a half. If you’d like to ask a question,...
2020-12-14 16:00:06 +0000 UTC
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Hey Patrons!
Firstly, here are the results for Content Poll #12:
Water Container: 92% Support
Tengu’s Mask: 83% Support
Dwarf King’s Crown: 96% Support
All options passed with very strong support! I’ll be l...
2020-12-07 16:01:02 +0000 UTC
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Hey Patrons!
For this poll, I’m suggesting some thematic changes to some of the game’s more iconic unique items. For each of these, I think that there is an opportunity to improve the item’s theme while keeping the function pretty much the same. I recognize that some people might like these items to stay the way they’ve been for so long though, so I thought I’d put these changes to a vote!
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This poll has a yes/no choice for every option! Please vote yes/...
2020-11-30 20:48:15 +0000 UTC
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Hey Patrons!
The beta for v0.9.1 is imminent! In this weekly I’m showing off the full list of talents for v0.9.1, and giving you guys access to the beta one day in advance, as thanks for waiting a bit longer than expected for v0.9.1.
There’s also a new content poll! I’m considering some thematic change to a few items, and decided to put those changes to a vote!
Lastly, before we get into tal...
2020-11-30 20:48:00 +0000 UTC
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Hey Patrons!
I (finally) made a bunch of progress on tier two talents last week! I’ve got some new stuff to share below and am hoping to release a full blog on talents and get v0.9.1 to beta late this week.
On-Eat Talents

As mentioned before, I’m adding a food-basted talent for each hero in T2. The bonuses for the Mage and Huntress are basically direct convers...
2020-11-23 16:03:00 +0000 UTC
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Hey Patrons!
Firstly, the VOD for the first Q&A livestream is now available! You can find a post about it here. I’m really happy with how the stream went, so please go and check it out! I’ve added timestamps for each question/topic, so it’s easy to skip to just the ones you care about.
Unfortunately I’m still a bit busy with that family obligation I mentioned a couple of weeks ago, and so ha...
2020-11-16 16:30:01 +0000 UTC
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Hey Patrons!
Here is the full VOD for the first Q&A livestream, which happened last Friday. The stream was almost 2 hours, so I've added an index to the video and description which lets you jump to a particular question or topic.
Let me know if there's anything you'd like to see improved on in the next stream in December. I'm already planning some easy technical adjustments, such as coming up with a better way to queue up questions, and some background music to fill in moments...
2020-11-16 16:30:01 +0000 UTC
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Hey Patrons!
Content Poll #11 has finished! Here are the results:
Loyalty Rewards: 73% Support
Patreon Builds: 60% Support
Existing Improvements: 27% Support
2020-11-09 16:30:38 +0000 UTC
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Hey Patrons!
I’m taking a slightly different direction with this poll, instead of content in Shattered, you guys will be voting for content on the Patreon! I’ve come up with what I think are three good rewards that could be unlocked at future milestones, and I’m going to let you guys decide how they should be prioritized.
The winner(s) of this poll will help determine what rewards I offer at higher milestone amounts!
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Please vote for a...
2020-11-02 16:22:26 +0000 UTC
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Hey Patrons!
Firstly, there’s a new poll out! Since we’ve now hit the $250 milestone, and are doing pretty well on progress towards $400, I need to start committing to what Patreon expansions will happen at $400 and beyond. So, I’ve decided to put some options to a vote!
For this weekly, I’m going to talk a bit about work I’ve done on talents this week, and then give some info on Q&A lives...
2020-11-02 16:21:12 +0000 UTC
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Hey Patrons!
We’ve just hit our $250/mo milestone! Thank you so much to all of you for your support!
It’s also about time for another content poll, but unfortunately I’ve been a bit swamped last week with helping my family (nothing serious), and so haven’t had time to work on either just yet. Expect October’s content poll and news about the first Q&A stream a bit later, by next weekly at the latest.
As for Shattered work, I’m just putting the...
2020-10-26 15:30:10 +0000 UTC
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Hey Patrons!
After stumbling a little bit in beta, v0.9.0b has finally released to everyone! It’s now full steam ahead on v0.9.1, and I’ve already got a fair amount of those levelgen changes implemented:
New Level Feelings
As mentioned in Last Weekly, I’ve decided to add some new level feelings to the game! The ideas I mentioned in that weekly have now been refined a bit a...
2020-10-19 15:00:06 +0000 UTC
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Hey Patrons!
v0.9.0a was released a couple of days ago, and I’m now working on v0.9.0b, which will include more fixes, balance tweaks, and some internal code to support v0.9.1. I’m also hard at work on concepting for talents and levelgen, so here’s some more of that!
Tier Two Talents
Firstly, I want one or two talents with a shared theme between the heroes, like in tier one. One of those talents will definitely be an on-rest effect. When the hero res...
2020-10-12 15:01:01 +0000 UTC
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Hey Patrons!
Content Poll #10 ended last Friday, here are the results:
Levelgen Improvements: 87% Support
Alchemy Improvements: 67% Support
Equipment Improvements: 47% Support
Another New Challenge: 33% Support
There’s ...
2020-10-05 15:01:01 +0000 UTC
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Hey Patrons!
v0.9.1 will obviously feature tier two talents primarily, but I’d like to include something else on the side too. There are a few different directions I could go in, so I thought it would be nice to let you guys decide!
The winner(s) of this poll will determine my design direction for side content in v0.9.1! Depending on how support shakes out I might pick one or two winners from this poll.
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Please vote for all the optio...
2020-09-28 15:01:59 +0000 UTC
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Hey Patrons!
Firstly, there’s a new content poll! This poll is about the direction of side content in v0.9.1.
v0.9.0 released in the middle of last week and is doing pretty well in beta so far! I’ve already fixed up all the major bugs, and so am working on polish and final balance before release in the middle of this week.
For this weekly, I’m going to go over how tier one is doing in ...
2020-09-28 15:00:05 +0000 UTC
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Hey Patrons!
I’ve been spending this week getting talent details polished and implementing that new challenge! The release of v0.9.0 is now imminent! Read on for some more details in advance of the blog post…
A New Challenge: Hostile Champions!
As voted for by you guys, the new challenge coming in v0.9.0 is one that focuses on enhanced regular enemy variety and danger! When Hostile Champions is enabled, each regularly spawning enemy will have a 1 in 15 c...
2020-09-21 15:01:03 +0000 UTC
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