XaiJu
Shattered Pixel

Shattered Pixel

patreon


Shattered Pixel posts

Hit and Miss Icons | Patreon Weekly #320

Hey Patrons, in this early weekly I’m going to go over a change I’m making to make sources of accuracy and evasion more visible.

I'm posting this one early as you can expect an alpha very soon that contains what I'm sharing here.

There will be a shattered secrets a bit later too! Keep an eye out for that, which will contain a teaser of some new title screen visuals...

Also, it’s a bit early but I’m calling 2025-07-17 17:18:29 +0000 UTC View Post

New Text Banner Visuals | Patreon Weekly #319

Hey Patrons, in this weekly I’m going to share some new visuals for the ‘game over’ and ‘boss slain’ banner text!

There’s also a new Patreon Poll this week! In this poll I’m asking for feedback on the recent changes to the Warrior in v3.1!

Next Text Banners

Thrown weapons are coming along nicely now that I have a full design in mind. There might even be an alpha f...

View Post

Warrior Impressions | Patreon Poll #67

Hey Patrons, In this poll I’m asking for feedback on the recent changes to the Warrior in v3.1!

Overall reception of the Warrior changes in v3.1 have been somewhat muted, which I expected as many people wanted a straight buff and not a mechanical adjustment. Still, it is my hope that opinions on the Warrior will improve over time as people get used to the new shield, which is hopefully much more visible now. It’s been a couple months, so as a part of that I thought I’d ask you guy...

View Post

Thrown Weapon UX | Patreon Weekly #318

Hey Patrons, in this weekly I’m going to go over some UX considerations I’ve had for thrown weapon sets.

Thrown Weapon UX Tweaks

I’ve spent some time finally actually implementing new thrown weapons, and have all the base functionality working, but have run into a little kink. My original design heavily leaned into ‘sets’ both in terms of gameplay logic and visuals, changing up how thrown weapons functioned in a few key ways:

2025-07-07 14:00:13 +0000 UTC View Post

Thrown Weapon Designs | Patreon Weekly #317

Hey Patrons, in this weekly I’m going to go into a little more detail on how new thrown weapon sets will work mechanically.

This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.

Thrown Weapon Designs

As mentioned before, v3.2 will change up thrown weapons to work in ‘sets’ with a standard quantity (usually 3), and that’s going to have lots of tack-on effects to different mechanics. I don’t have all o...

View Post

Delta Times | Patreon Weekly #316

Hey Patrons, in this weekly I’m going to go over one of the technical changes I made in v3.1.1.

There’s also a new Shattered Secrets this week! In this secrets I’m going to go over some concepting I’ve done to make sources of accuracy and evasion more visible.

Delta Times

Shattered Pixel Dungeon supports variable framerates, like most modern games. That means determinin...

View Post

One Patch for v3.1 | Patreon Weekly #315

Hey Patrons, in this weekly I’m going to go over the changes coming in v3.1.1!

Warrior Tweaks, Balance Analytics, and Bugs

Firstly, Some visual tweaks are being made to the Warrior splash in response to feedback.

This actually ties nicely into the results from Patreon Poll #66:
36%: Strongly Prefer Red
25%: Somewhat Prefer Red
02%: Indifferent
25%...

View Post

Warrior Seal: Red Wax or Gold Metal? | Patreon Poll #66

Hey Patrons, In this poll I’m asking for feedback on one final adjustment to the Warrior’s splash art.

One of the changes when overhauling the Warrior’s splash art was adjusting his seal design. Way back when Aleks made the first iteration of the Warrior’s splash, I was pretty attached to the ‘Warhammer purity seal’ design, but as time has gone on I realized that it doesn’t really make sense for the Warrior.

Aleks has already updated the seal to use a more ‘nordicâ...

View Post

Saying Goodbye to Android 4.0-4.4 | Patreon Weekly #314

Hey Patrons, in this weekly I’m sharing a little background info on why I’m dropping support for some older Android versions.

There’s also a new Patreon Poll this week! In this poll I’m asking for feedback on one final adjustment to the Warrior’s splash art.

Goodbye Android Ice Cream Sandwich, Jellybean, and KitKat

I’m quite proud that Shattered runs on some absolu...

View Post

Last Minute Warrior Splash! | Patreon Weekly #313

Hey Patrons, in this early weekly I’ve got some last minute Warrior splash improvements to share!

This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.

Warrior Splash Redone

In a previous weekly back in January I shared some work Aleks was doing on updating the various hero splashes. Those ended up making it into v...

View Post

Plans for v3.2 | Patreon Weekly #312

Hey Patrons, in this weekly I’m going to go over my overall plan for v3.2, based on the results from the most recent Patreon Poll.

There’s also a new Shattered Secrets this week! In this Shattered Secrets, I’m going to go over some of the early planning I’ve done for how the city quest area will be laid out.

Lastly, there’ll be an audio Q&A next week! You can ask questions here or in the ...

View Post

Physical Loyalty Reward Changes | Patreon Weekly #311

Hey Patrons, the beta for v3.1 is out, and the latest poll results are in! I’m going to talk about that in more detail next week, but here’s a quick look at the results:
57%: Thrown Weapon Sets
53%: City Quest
51%: Armor Expansion
27%: 3rd Caves Quest Variant
There’s pretty even interest for three of the options here! I do like the idea of making some thrown weapon changes first...

View Post

Plans for v3.2 | Patreon Poll #65

Hey Patrons! Firstly, go read this week’s weekly if you haven’t already!

In this poll I’m asking for your thoughts on what you’d most like to see developed next, now that v3.1 is close to releasing. I’m offering two quest focused options, and two options for equipment changes based on loose designs I shared in this week’s...

View Post

Six Years and a Secrets Double Feature! | Patreon Weekly #310

Hey Patrons, somehow the patreon has now been around for six years! In this extra-long weekly I’ve got some info to share from two recent Shattered Secrets posts, and a new poll relating to them!

Also, while it’s not ready juuust yet, I expect there’s bee another Patreon alpha for v3.1 very soon, as that update is gearing up for a beta release this week!

Six Years!

It’s...

View Post

New Standard Rooms | Patreon Weekly #309

Hey Patrons! In this weekly I’m going to cover the upcoming levelgen changes in v3.1 in a bit more detail.

Terrain & Rooms

As mentioned previously, v3.1 is going to include a new terrain type in each region and some standard room changes to make use of them. I ended up getting a little carried away with this though, and in the end each region is getting a new room type, changes/expansions to some existing rooms, and two new entrance/exit variants.

View Post

Ferret Tufts | Patreon Weekly #308

Hey Patrons! In this weekly I’m going to show off a new trinket coming in v3.1!

This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.

A New Trinket

While new items didn’t do spectacularly in the most recent polls, I have had this one in my head for a little while, and so dedicated a little time to adding it in v3.1. It’s a new trinket with more of a cute aesthetic this time. It’s a little reference to ...

View Post

Work on v3.1 Side Content | Patreon Weekly #307

Hey Patrons! In this weekly I’m going to go over some of the various things I’ve worked on toward v3.1’s side content in the last week.

I also just updated the Alpha for v3.1! ALPHA-0.3 includes some more of v3.1's QoL fixes, and makes a tweak to the lethal defense talent

There’s also a new Shattered S...

View Post

Taking the Mick | Patreon Weekly #306

Hey Patrons! In this weekly I’m going to go over the results from the last poll, and some new badges coming in v3.1!

Here are the results from Poll #65, which asked for more specific choices on v3.1 side content:

Levelgen:
75%: Standard Rooms and Terrain
58%: Special or Secret Rooms
Both options did well but there’s clearly more demand for new terrain than new special rooms ...

View Post

V3.1 Side Content pt.2 | Patreon Poll #64

Hey Patrons! I’m doing this month’s poll a little early as it fits better with my dev plans for v3.1. This is a direct followup to the previous poll, offering some more specific options for level generation and rare enemies!

The levelgen stuff is split into two two broad options, whereas the rare enemies are split into five specific options. These are effectively two separate voting categories, so I’d suggest picking at least one option from each! My idea is to implement one choi...

View Post

Scoring Adjustments | Patreon Weekly #305

Hey Patrons! Things have once again been a little disparate this week, but i do have some info to share on scoring adjustments, and further Warrior implementation.

There’s also a new Patreon Poll this week! This is a direct followup to the previous poll, offering some more specific options for level generation and rare enemies!

Scoring Adjustments

Just like the week before, I...

View Post

Early Warrior Playtesting | Patreon Weekly #304

Hey Patrons! In this weekly I’m going to go over some of the dev work I’ve done on the last week, with a focus on the Warrior.

This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.

Last Week’s Work

I spent some of last week on Warrior changes, and some on various other adjustments:

  • Firstly, I’ve made a few changes to the Warrior from last week’s design based on testing. Shielding is sli...

    View Post

Warrior Seal Concepting | Patreon Weekly #303

Hey Patrons! In this weekly I’m going to go into a little more detail about my plans for changes to the Warrior’s broken seal shielding.

Here are the poll results from Patreon Poll #63, which asked about potential side content in v3.1:
63%: New Rooms
59%: New Rare Enemies
48%: New Equipment
46%: New Trinkets
46%: More Badges / Challenges
26%: Hero Lore
The poll results...

View Post

V3.1 Side Content pt.1 | Patreon Poll #63

Hey Patrons! With v3.1 starting up soon, in this poll I’m asking you guys what sort of side content additions you might like to see! These are a little vague at the moment, and will likely be more refined over time. I strongly suspect there’ll be another poll next month with more refined options (based on the results of this one), so I’m preemptively calling this part one.

The result of this poll will determine what sorts of side content I focus on in v3.1!

View Post

Early Cleric Balance Thoughts | Patreon Weekly #302

Hey Patrons! In this weekly I’m going to quickly go over some of the balancing data I’ve gathered for the Cleric since v3.0’s release!

There’s also a new Patreon Poll this week! With v3.1 starting up soon, I’m asking you guys what sort of side content additions you might like to see!

Cleric Balance Data

Overall I’m quite happy with how the Cleric is per...

View Post

Warrior Concepting | Patreon Weekly #301

Hey Patrons! In this weekly I’m going to go into some more detail about the rough plans I have for Warrior changes!

(this Weekly’s content was also in the Shattered Secrets for January this year, so Shattered Supporters might feel some deja-vu)

Warrior’s Problem

It’s no secret that the Warrior is generally the least respected character among the more dedicated members of the playerbase. He is often called weak and boring, and with somewhat good rea...

View Post

V3.0 Diedown | Patreon Weekly #300

Hey Patrons! Despite the big #300, I’ve not got a lot to report this week. Things have been fairly quiet for me following the release of v3.0.

Also, one thing to note regarding weekly dates. Previously the Patreon’s anniversary would very closely coincide to these weekly milestone numbers, but increasingly that isn’t the case. We’re now approaching 6 years (how times flies) and so now instead of just being a couple of weeks off, the 6th year anniversary won’t hit until around ...

View Post

Cleric Visual Polish | Patreon Weekly #299

Hey Patreons, in this weekly I’m going to go over the final visual changes I’m making before v3.0 releases!

This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.

Visual Changes

So the metamorphosis effects were added to the Cleric’s talents a few days ago, and with that the only changes left are visual adjustments before release! Unfortunately there’s a little bit more of that than you might think.

...

View Post

Cleric Talent Metamorphosis | Patreon Weekly #298

Hey Patrons, in this weekly I’m going to go over some concepts for metamorphosed Cleric talent effects!

Firstly though, there’s a few others things to get through:

Here are the results from Patreon Poll #62, which asked people how they use the quickslot swapper:
24%: Screen big enough for 6 slots
46%: Use Swapper and like it
07%: Use Swapper and dislike it
00%: Enable S...

View Post

Quickslot Swapper Survey | Patreon Poll #62

Hey Patrons! In this poll I’m getting your opinions on the swapper button used to let mobile players access all 6 quickslots.

Firstly, as a quick reminder, the quickslot swapper is an option mainly for mobile portrait players, where the game’s full 6 quickslots don’t have enough room to all fit in most cases. Instead, those players have a swapper button that lets them switch between two sets of three slots. Here’s a quick image showing all six slots (if there’s enough room) ju...

View Post

Power of Many | Patreon Weekly #297

Hey Patrons, in this weekly I’m going to share some details on the Cleric’s third and final armor ability.

There’s also a new Patreon Poll running this week! I’m getting your opinions on the swapper button used to let mobile players access all 6 quickslots.

Power of Many Details

Power of Many is going to be the Cleric’s third armor ability, focused around empowering a...

View Post